#include "RenderTarget.h"

RenderTarget::RenderTarget(RenderTargetType type_ = RTT_AUTO)
{
	type = type_;
	change = 1;
}


RenderTarget::~RenderTarget()
{
}

void RenderTarget::Bind()
{
}

void RenderTarget::UnBind()
{
}

void RenderTarget::BindTexture(Texture *tex,int layer)
{
}

int RenderTarget::Compile()
{
	return 1;
}

void RenderTarget::SetSize(int width,int height)
{
}

void RenderTarget::SetSize(int size)
{
}

void RenderTarget::SetMultisample(int msaa)
{
}

void RenderTarget::SetBPP(int bpp)
{
}

void RenderTarget::SetBPC(int bpc)
{
}

void RenderTarget::GetFormatFromTexture()
{
}
